Import a clip to start — it drops onto the timeline automatically. Trim it, mask the subject, then generate.
Select a clip on the timeline to trim it or mask its subject.
Isolate the subject so the splat trains on it, not the background.
Trains a 3D Gaussian splat from your edited footage, then opens it in Splat mode. Re-editing the video re-generates — your splat edits replay on top.
Add media to begin. Drag clips to move, drag their edges to trim, drag the ruler to scrub.
Drag across the histogram to select that value range · Shift add · Ctrl remove
This media needs the generation pipeline (frame extraction → SfM → GPU training). The editor creates a job; the trained splat opens here when it's ready. Pick the asset class:
Choose a format. The codec is SH0-only (no view-dependent bands), so all exports are diffuse-colour.